When was the last time that you and a group of friends got together for a relaxing evening? Did you take advantage of it and take a break from your fast paced life? I know for me, it appears that everything is always on 'Go Go Go!!!' mode and having the chance to slow down can be rare. However, when it does take place and I have the chance to get together with friends to have a so called chill night, I'm not ashamed to mention that the majority of the time, playing board games is on my mind. Whether it's Apples to Apples, Cards Against Humanity, Things, or the classic, Catch Phrase, I'm up for a good time.
Board games help lighten up the mood, bring about laughter, and in most cases, show you which one of your friends has the dirtiest mind. As usual, I'm open to learning about newer games that have recently hit the market, seeing how challenging and exciting they can be. Following through with that notion, I was pretty intrigued when I ran across a new game created by Alex Hague and Justin Vickers. Alex, who co-founded one of the world's first MOOC-based universities in Rwanda last year, and Justin, an environmental lawyer in Chicago who works on sustainable energy policy, have developed a game in which they call "a dumb party game that respects your intelligence."
Alex and Justin's product child, called Monikers, is based on the game Celebrity. As the guys explain, "The concept is pretty simple: get your friends to guess a bunch of names printed on a set of cards. Each round has different rules about how you can give clues. In the first round, you can say anything you want. In the second, you can only use one word. And in the third, you can only do charades. It works really well, because the same cards are used in each round, so by the end of the game, you've made up a bunch of hilarious jokes together."
With each round lasting only 60 seconds, each one will be just short enough to keep you on your toes, yet long enough to help you express the name on the card to your team. And with at least 400 names in the pile to choose from, you'll avoid the pain of choosing the same person twice. However, the game is not only focused on famous people. The game comes with a category dedicated to archetypes and tropes, while another revolves around "completely surreal interactions that stretch the rules of the game and sort of human speech itself, like The Lady Who Spilled Coffee on Herself at McDonald’s or The Person on Your Right."
And as you play the game, if you're like me, you want to win. At the end of the day, everyone's efforts need to be tallied up to reveal the victorious team. So, when it comes to scoring and keeping track on who's leading, Alex and Justin have given each card a certain amount of points based on its difficulty, ranging from 1-4 points, in order to keep the game challenging.
Monikers has an interesting concept behind it, and it utilizes various ways for keeping the game and interactions among the players up beat and fun. It'll challenge players to think, react, and deliver a message, which may only make sense to them and not to their team. Monikers has the potential of finding itself in households and offices (if yours is cool that is), as it's noticeable that the game is getting the attention of backers by having well exceeded its goal of $20,000, with still 17 days to go. Personally, I know I'm looking forward to having Monikers as an option for when I'll get the chance to get together with a group of friends on a laid back evening. Just one question though, are you coming over?
Overall, creating a "really smart dumb game or a really dumb smart game" POPs.