If you are a working mother who likes to carry her kid along in the car then you surely know that a child’s car seat buckles requires you to apply 9 lbs of pressure to release. This is to make sure that the babies don’t get to unbuckle themselves in anyway. However there are many of us who are not able to put the required pressure due to arthritic conditions or because of pain and discomfort in the joints.
In this week’s Freshpreneur POP review we are going to talk about a very handy device which would help you release the car seat buckle easily. Barbara Heilman a therapist and her daughter Becca Davison have invented this practical little tool which would help the user unbuckle a child car seat buckle by applying minimal pressure. This would ensure that people with joint conditions can easily operate it without any hassle.
Speaking of her mother, Barbara, as the caregiver of her daughter, Becca relaid the following, "She quickly realized that because of arthritis in her thumb, she was unable to push the button of the car seat. As a result, she avoided taking her granddaughter out of the house, which was getting dull for both of them. She knew there had to be a way to feel more confident and comfortable taking her granddaughter out in the car, so she invented a solution”.
Today’s feature comes from Rosemary Beach, Florida and is headed up by Todd Rice. Rice is a self-described “father, husband, designer, professor, problem solver, innovator, investor and amongst all things, entrepreneur.” He has built a successful company and is now seeking to develop a pet project through Kickstarter.
“With my career in the digital space and my love of toys, I found myself wanting to work on projects that combine the digital and physical worlds in order to create a symbiotic relationship between the two,” says Rice.
A key inspirational source for the creation of this crowdfunding campaign is Rice’s daughters and nieces. However, the invention by no means is limited to the female youth demographic but is applicable to all—or at least those who have smartphones.
Lights. Party. Action. This week I would like to introduce you to a device that is sure to be a success at your next party but first let me introduce to you the team behind it.
Andreas Haase and business partner Jack Cheng had been toying with an idea inspired by Haase’s daughter’s affinity with lights and music. The original idea was released on Kickstarter earlier this year but did not get the traction necessary to bring it to market. Now with essential product design changes and a campaign nearing 70% backing Haase and Cheng are seeing light at the end of this tunnel.
“The biggest challenge is getting the word out and the traction. As you are aware getting a product visibility with customers takes hard work and a lot of PR. We use social media like Facebook, Twitter and the like for getting our message across and are terribly excited when we get picked up with the press to help spread the word further and reach a bigger audience,” says Haase.
Do you remember building fortresses with your friends and siblings as a kid? You would gather up the largest blankets and secure the corners to bedposts, doorknobs, and tightly shut drawers. Then underneath this two-feet high enclosure, you would layer in pillows and cushions, your favorite stuffed animals, action figures, and yourselves living there for hours.
This doesn’t happen as much anymore. Although kids still have the need for creative outlets, it is more and more being replaced with digital entertainment. ‘Screen time’ has become an important term in the modern American lexicon and parents are struggling with ways to limit, supplement or embrace it.
Husband and wife co-founders Bryan Thomas and Amelia Cosgrove experienced the same issues. Bryan has spent his career in solar energy and has experience with several startups. Amelia is a product design engineer. The couple resides in Austin, Texas, and together, they have come up with a neat idea for the kids.
Every now and then you run across a project that grasps your attention from the start. It's not necessarily the why, rather the what. At times you could be wondering, "What exactly am I looking at?" Which can lead to you being interested in learning more about the product or flat-out exiting the page.
When it comes to Jaclyn Ashley's Kickstarter project, I was definitely intrigued by the item she has displayed on her campaign page. Creator of Shlii, Jaclyn's "goal has always been to brighten the mood of her customers with overly cute and goofy handmade toys and accessories." To continue that mission, she's ready to introduce her new plush toy.
This Sunday night, we are inviting our neighbors over to enjoy homemade Mexican food. I am curious to know how they will like it, as they are Vietnamese and have had no exposure to my favorite ethnic cuisine.
Eating great food is an essential part of a happy life. As validation of this point, try to recall some of your happiest memories shared with other people. Odds are they are connected in some way to a great meal. For adults, eating is something that we take for granted, and the more so, with the utensils that we use. But for toddlers, learning to use cutlery is frustrating and quite foreign (similar to when I first used chopsticks).
Two sisters from Gloucestershire, UK, Catherine Dodd and Rosie Phelps, have come together to create cutlery for young ones. This way, they can grasp to cut and consume their food, while developing their dexterity and muscle memory. In the current marketplace, there is nothing suitable for toddles to use—only non-ergonomic adult miniatures.
Catherine Dodd further explained, “I then set about creating a new type of utensil; something that was much more compact and easier for the child to control. Working with a Child Development Specialist, we undertook research and testing with the aim of designing a utensil that encouraged little ones to correctly hold their knife, fork and spoon and helped them to eat more independently”.
When you take a look at the variety of toys available for our four legged furry friends, it can get very overwhelming. Each specific dog toy has more variations, from a different manufacturer, than one can count. It becomes a guessing game when picking one. Which one do you choose? At that moment, the question then becomes, what's durable, what's useful, and most importantly, will Oreo the pup love/play with it?
Recently, a group of San Francisco designers and dog lovers, called Paww, set out to develop fetch toys that are durable, have interesting flight and bounce patterns, are "chuckable," and finally, dispense treats. After years of testing and hundreds of prototypes, they're ready to introduce three different toys that are sure to grasp your dog's attention.
How far are you from the ones you love? Not only geographically, but also emotionally? Emotional distances are often caused by the physical ones. This is especially true with children who need to be nurtured and cared for daily. Not only this, but kids need an outlet for creativity and imagination. In the younger years, this usually expresses itself as ‘play time’.
How can you interact and play with your child, niece, or nephew if you are not there physically? This has been a hurdle for most men and women on business trips, in the armed service, or living far from extended family. The advent of Skype undoubtedly has minimized the impact of this issue, but it does not include the level of interaction that a young child needs.
Dallas based co-founders Helen Tien and Jim Welch, along with their team of six, have come together to solve the distance gap with a product that enables family to engage with their little ones no matter the distance.
The fascinating aspect of crowdfunding is that it appeals to just about anyone. Majority of the time, no matter what the need is, someone, somewhere is running a project relating to that need. As backers, ironically, we don’t know there is a need, until we run across a project. A perfect example is the beautifully designed campaign from a Vancouver, WA group, called Puj.
Led by co-founders Katie and Ben Richardson, Puj has found a way to solve a common household problem for parents with young children. The problem? Katie and Ben recognized that throughout the day, their children would use multiple cups at various times when getting a drink. The result? Dirty cups would pile up by the sink, requiring unnecessary time needed to wash them. Knowing that they could come up with a better solution, the two designers came up with a great idea, and now they’re ready to manufacture it.
Think back to your childhood. How often did you spend time playing outside? I remember as a kid, a time where technology wasn't as advanced and smart phones weren't around, the amount of time I spent outside the house playing games was pretty high. During the school year and summer time, my friends and I wouldn't go home until it was too dark to see.
Unfortunately, times have changed. Today, kids are more invested in their video games than we'd like. Too often we find their heads tilted down, thumbs ready to fire, with 110% of their attention on an iPhone screen. The sad part is that they're not the only ones. They learn by watching us. We're not leading by example. It's not hard to look around at tables in a restaurant and see all members of the family hooked on a screen that makes them more "connected" than the loved ones around them.
It's time we did our part to help the individuals that are doing what they can to encourage kids to go outside and play. We've reached a level that it's beyond the fact that they'll have fun playing games. It's about making sure that they get the much needed exercise, as the rise of child obesity is getting out of control.
Judd King is well aware of the numbers. A teacher, and an Eagle Scout, Judd has found a way to ignite a want to play outside. Instead of recreating the wheel, he has expanded on a classic outdoors game that aims to keep the younger generation outside and in play mode. However, the twist that he has put on the game allows kids to stay outdoors and engaged, even in the dark.
What's the classic game I'm talking about? Capture the Flag. A game that we are all well familiar with. Judd's spin on it doesn't change the structure of the game, rather the time of the day it's played. He calls his concept of the game Capture the Flag REDUX, which is meant to be played in the dark. As Judd puts it, "Rather than capturing a flag, players steal glowing Orbs of Light. Imagine flashing red 'War Lights' forming borders between territories, and envision players wearing luminous wristbands to identify team loyalties."
With LED lights lighting up the orbs, teams can set up their territories, hide their team Orb, and know who's who in the darkness. The REDUX kit comes with "over fifty game pieces: Two Orbs, eight Prison Markers, six War Lights, forty Glow Wrist Bands, batteries, and an instruction book." To top it off, the REDUX is not only oriented towards Capture the Flag, Judd has set up the kit in a way that it can be utilized for other games, such as Werewolves & Hunters, Mr. President, and more.
As Judd puts it, "Capture the Flag REDUX inspires individuals to spend time outdoors, collaborate, and embark upon a futuristic experience. It celebrates stealth, strategy and teamwork. And it offers something fun, safe and active to do after nightfall." When I spoke to him, he emphasized the significance of the game for him during his childhood. He also explained the importance of getting kids outside and keeping them active, and that's why he is pursuing this idea.
The REDUX has a lot of potential and could become a valuable asset for many programs and households that are working towards keeping kids active in the evenings. It's a product that parents can take an advantage of, not only for their kids, but for themselves as well. Not only will it open up the opportunity to get the kids outside, but for us to put down our smart gear as well and spend some much needed time with them. You'll be surprised how much of kid you have left in you.
Overall, expanding on a classic game to help keep kids active POPs.
Capture the Flag REDUX's Campaign Page
Capture the Flag REDUX's Website